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How to install textures into fwsim
How to install textures into fwsim










So, here's my question: do you know of any way, or have any tool(s) that would allow one to import 1024x1024 textures in the place of the problematic 2048x2048 textures? (I use your NFS-Te圎d tool religiously in my modding efforts, but as you know, you can't import a lower-def version of the problematic 2048x2048 textures with it.) There are a ton of awesome replacement cars out there which I'd love to use in MW 2005, but some of the converters release their cars with those pesky 2048x2048 textures in the TEXTURES.BIN file, and body ghosting inevitably ensues after a few seconds or minutes of gameplay. No matter how well-equipped anybody's computer is with regards to RAM, CPU and GPU (I'm currently running a liquid-cooled AMD FX-6300 4 GHz, 16GB of DDR3 RAM, and a GeForce GTX 1060 OC with 6 GB DDR5 RAM), it's been my experience that ANY replacement car that has one or more 2048x2048 textures in its TEXTURES.BIN file will inevitably suffer "ghosting" (disappearing of car body during gameplay). In MW 2005, some replacement cars which were converted from other games can be ported into MW have textures (in TEXTURES.BIN file) that are larger than the largest of the original MW textures (typically 2048x2048), where MW's 'native' max is 1024x1024.

how to install textures into fwsim

I have a practical question that nobody seems to be able to give me a straight answer on, so I'm appealing to your knowledge directly. Hi nfsu360, I've been using your tools for modding MW 2005 for years now - thanks for all you've done for modders.

how to install textures into fwsim how to install textures into fwsim

If you tool will allow to extract 360 versions archives, it will help me to move further. there is a second mod, which stuck in a a start of development - NFS MW 360 high textures for PC. I never released it on public, but perhaps it your tool will allow me to replace low rex textures with high res, without size limit, i will release it. So maybe you could do generic texture compiler so i can port my high rest mod? So i would really like to port my mod into native game format, but your old tool NFStex as far as i know dont allow to replace for example 128x128 texture with 1024x1024 or it causing crash of game. This tool not perfect, its outdated, causing stability and performance issues, also its not comfortable to start game via Texmod, since it dont support command line parameters so every time you start it, you need to make few clicks to add texture packs, select exe and launch it. I created high res roads and generic textures mod for Underground 2 year ago, but with help of TexMod program that just hook the process and replace textures in Ram. But what about compilation of non car textures?












How to install textures into fwsim